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* Cloth bugfixes; burley tiling scaling fixyum2026-04-05
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* ssfd bugfixesyum2026-03-31
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* Make gaussanize sigma match burley paperyum2026-03-31
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* Begin work on triplanar projection featureyum2026-03-31
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* Add heightmaps to burley tilingyum2026-03-30
| | | | | Also add --homo flag to gaussianize. This "homogenizes" the input by removing low frequency energy from the DFT of the image luma.
* Add tangent space normal debug view; rename gaussianize.pyyum2026-03-30
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* Finish implementing burley per-channel histogram preserving blending operatoryum2026-03-28
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* Port ssfd feature from 2neryum2026-03-24
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* Add letter grid animationyum2026-03-24
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* Pull in letter grid gimmick from 2neryum2026-03-24
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* Add faster 3-in 1-out hasher for domain warpingyum2026-03-17
| | | | Goes from ~1.7 ms/frame to ~1.1 ms/frame in 10-octave microbenchmark.
* Begin work on cloth (again)yum2026-03-16
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* Optimize noise bakeryum2026-03-15
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* Add noise texture generatoryum2026-03-15
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* Delete old metallic glossyum2026-03-03
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* Add metallic gloss to decalsyum2026-03-03
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* Add metallic gloss to decalsyum2026-03-02
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* Add emissions, remove impostor codeyum2026-02-26
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* Delete grass (unused)yum2026-02-24
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* Add ambient occlusion & normal filteringyum2026-02-23
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* Fix DFG LUT; needed more samples by defaultyum2026-02-23
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* dfg lut tweaksyum2026-02-23
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* Fold: move operations into separate fileyum2026-02-20
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* Fold: simplify codeyum2026-02-20
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* Fold: bugfix: seeking immediately updates in uiyum2026-02-17
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* Fold: ui tweaksyum2026-02-17
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* Fold: more animation bugfixesyum2026-02-17
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* Fold: animation workflow bugfixesyum2026-02-17
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* Fold: support animation windowyum2026-02-17
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* Fold: add plane to octahedron codeyum2026-02-17
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* Fold: add translate nodeyum2026-02-16
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* Add instancing distance culling, scale deformationyum2026-02-16
| | | | | | | | | | | | * GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright
* Grass: add crude instancing codeyum2026-01-18
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* Impostors: baking script now auto-scales boundsyum2026-01-18
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* Impostors: generate assets based on hierarchy pathyum2026-01-18
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* Impostors: combine metallic gloss & depth atlasesyum2026-01-18
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* Impostors: begin optimization workyum2026-01-18
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* Impostors: continue work on depth, getting closeryum2026-01-17
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* Impostors: continue work on depthyum2026-01-17
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* Impostors: fix bounding sphere scaleyum2026-01-16
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* Impostors: fix script w/ vrchat uploadsyum2026-01-15
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* Impostors: add parallax correctionyum2026-01-15
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* Impostors: dilate baked texturesyum2026-01-15
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* Impostors: implement metallic gloss, normalsyum2026-01-14
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* Impostors: integrate into 3neryum2026-01-14
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* Impostors: baker now records albedo, normal, gloss, and depthyum2026-01-14
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* Impostors: fix depth captureyum2026-01-13
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* Impostors: implement simple grid snapped impostor particleyum2026-01-13
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* Fold: add hemi octahedron to plane operatoryum2026-01-13
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* Impostors: add layer mask, skybox toggleyum2026-01-13
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