| Commit message (Collapse) | Author | Age |
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Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
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The idea is to expose a visual programming environment to speed up &
simplify animating vertex deformation effects.
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the idea is that a remote piece of software s.a. TiXL sends in its
logical time every once in a while. udon recovers it, interpolates
and smooths it, and feeds it to the shader. Anything which is periodic
on units of 1.0 "seconds" retains its periodicity under changes to the
rate of passage of time.
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- add monte carlo integrator to produce the luts
- fix layer energy integration; should be multiplicative, not additive
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