| Commit message (Collapse) | Author | Age |
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filamented now
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instancing uses real evaluated copies of the mesh instead of domain
repetition. useful for hiding artifacts as an alternative to quilez's
corrective term, which generally converges more slowly.
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the idea is that a remote piece of software s.a. TiXL sends in its
logical time every once in a while. udon recovers it, interpolates
and smooths it, and feeds it to the shader. Anything which is periodic
on units of 1.0 "seconds" retains its periodicity under changes to the
rate of passage of time.
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the intent is just to prevent dragnet snooping
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