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* Add cloth lobe & IBL DFG LUTsyum2025-08-08
| | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
* use standard sh9 when light volumes not presentyum2025-08-08
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* Bugfix: indirect specular was being double countedyum2025-08-08
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* add clearcoatyum2025-08-07
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* add base color, normal, and metallic gloss texturesyum2025-08-07
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* begin roughing out marble gimmickyum2025-08-07
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* Switch to independent implementations of D/G termsyum2025-08-06
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* Fix SH brightness, add better schlick fresnelyum2025-08-06
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* more cleanup; add mesh normalsyum2025-08-06
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* initial commityum2025-08-06