summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
* begin sketching out "undeform" codepathyum2025-10-31
|
* some ray marchingyum2025-10-28
|
* add ray marching skeleton...yum2025-10-28
|
* add machinery for multiple uv channelsyum2025-10-28
|
* add logical time featureyum2025-10-28
| | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time.
* oopsyum2025-10-28
|
* meowyum2025-10-28
|
* add basic encryption. note that keys are publicly availableyum2025-10-28
| | | | the intent is just to prevent dragnet snooping
* update config to work thru cdnyum2025-10-28
|
* oopsyum2025-10-28
|
* tighten up configsyum2025-10-28
|
* config file cleanupyum2025-10-28
|
* cleanupyum2025-10-28
|
* should pick up connection after upgrade without manual obs restartyum2025-10-28
|
* add better loggingyum2025-10-28
|
* switch to rtmpsyum2025-10-28
|
* begin readme overhaulyum2025-10-28
|
* add load test scriptyum2025-10-28
|
* offload segment serving to nginxyum2025-10-28
|
* switch to HLS, works betteryum2025-10-28
|
* shart attackyum2025-10-28
|
* meowyum2025-10-28
|
* add checksum & graycode+triplicate error correctionyum2025-10-21
|
* support multiple columnsyum2025-10-20
|
* more work parsing tlvs...yum2025-10-20
|
* continue work on decoder, support auto tile sizeyum2025-10-20
|
* simplify decoder; note that you need to use an srgb texture with ityum2025-10-20
|
* begin work on decoderyum2025-10-19
|
* add offset to maintex sampleyum2025-10-19
|
* ballsyum2025-10-19
|
* add fbm deformation effectyum2025-10-18
|
* add vibe coded fourier approximation toolyum2025-10-18
|
* fix how normals are calculated with multiple modifiers onyum2025-10-17
|
* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
|
* add shadowcasteryum2025-10-12
|
* fornite updateyum2025-10-12
|
* add geometry shaderyum2025-10-12
|
* add uv scroll, aniso16, and finish tubesyum2025-10-12
|
* add plane<->tube deformation shaderyum2025-10-12
|
* gay behavioryum2025-10-12
|
* add unlit toggle, adjust IBLyum2025-10-04
|
* Optimize sh9 implementationyum2025-08-08
| | | | Saves ~20 instructions (572 -> 552).
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
| | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
* use standard sh9 when light volumes not presentyum2025-08-08
|
* Bugfix: indirect specular was being double countedyum2025-08-08
|
* add clearcoatyum2025-08-07
|
* add base color, normal, and metallic gloss texturesyum2025-08-07
|
* begin roughing out marble gimmickyum2025-08-07
|
* Switch to independent implementations of D/G termsyum2025-08-06
|
* Fix SH brightness, add better schlick fresnelyum2025-08-06
|