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3ner.git
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A toon shader for Unity's BIRP.
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3ner.cginc
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lighting tweaks - fix point/spot in domain shader, fix falloff
yum
2025-11-11
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minor bugfixes
yum
2025-11-11
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begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
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add ray march instancing (copies) with row offsets
yum
2025-11-04
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instancing uses real evaluated copies of the mesh instead of domain repetition. useful for hiding artifacts as an alternative to quilez's corrective term, which generally converges more slowly.
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raymarching tweaks + add overstepping
yum
2025-11-02
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generalize norm conversion code
yum
2025-11-02
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begin sketching out "undeform" codepath
yum
2025-10-31
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some ray marching
yum
2025-10-28
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add machinery for multiple uv channels
yum
2025-10-28
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tessellate in screen space, and add sine wave deformation effect
yum
2025-10-17
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add shadowcaster
yum
2025-10-12
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fornite update
yum
2025-10-12
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add geometry shader
yum
2025-10-12
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add uv scroll, aniso16, and finish tubes
yum
2025-10-12
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add plane<->tube deformation shader
yum
2025-10-12
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gay behavior
yum
2025-10-12
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add unlit toggle, adjust IBL
yum
2025-10-04
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add base color, normal, and metallic gloss textures
yum
2025-08-07
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more cleanup; add mesh normals
yum
2025-08-06
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initial commit
yum
2025-08-06