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* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
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* minor bugfixesyum2025-11-11
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* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
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* add ray march instancing (copies) with row offsetsyum2025-11-04
| | | | | | instancing uses real evaluated copies of the mesh instead of domain repetition. useful for hiding artifacts as an alternative to quilez's corrective term, which generally converges more slowly.
* raymarching tweaks + add oversteppingyum2025-11-02
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* generalize norm conversion codeyum2025-11-02
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* begin sketching out "undeform" codepathyum2025-10-31
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* some ray marchingyum2025-10-28
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* add machinery for multiple uv channelsyum2025-10-28
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* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
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* add shadowcasteryum2025-10-12
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* fornite updateyum2025-10-12
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* add geometry shaderyum2025-10-12
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* add uv scroll, aniso16, and finish tubesyum2025-10-12
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* add plane<->tube deformation shaderyum2025-10-12
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* gay behavioryum2025-10-12
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* add unlit toggle, adjust IBLyum2025-10-04
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* add base color, normal, and metallic gloss texturesyum2025-08-07
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* more cleanup; add mesh normalsyum2025-08-06
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* initial commityum2025-08-06