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<title>3ner.git/vertex_deformation.slang, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-02-18T04:47:23+00:00</updated>
<entry>
<title>Fold: more animation bugfixes</title>
<updated>2026-02-18T04:47:23+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-18T04:47:23+00:00</published>
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<entry>
<title>Fold: add plane to octahedron code</title>
<updated>2026-02-18T02:52:17+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-18T02:52:17+00:00</published>
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<entry>
<title>Fold: add translate node</title>
<updated>2026-02-17T00:55:50+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-17T00:55:50+00:00</published>
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<entry>
<title>Add instancing distance culling, scale deformation</title>
<updated>2026-02-17T00:36:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-17T00:32:00+00:00</published>
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* GPU instance distance culling now takes a min/max range
* Fold recovers ops from material, allowing state to persist across
  editor restarts
* Add scale node to vertex deformation framework
* Remove fold presets - dumb LLM idea, unused
* Drop more "undeform" code; unused, was for ray marching, which does
  not work well
* Fix reflection energy compensation; was using cloth math, which makes
  things too bright
</content>
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<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-18T16:52:18+00:00</published>
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<entry>
<title>Impostors: simplify code</title>
<updated>2026-01-14T23:52:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-14T23:52:47+00:00</published>
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<entry>
<title>Fold: add hemi octahedron to plane operator</title>
<updated>2026-01-14T03:33:51+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-14T03:33:51+00:00</published>
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<entry>
<title>Fold: update UI, add plane -&gt; hemioctahedron</title>
<updated>2026-01-13T04:55:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-13T04:55:18+00:00</published>
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</content>
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<entry>
<title>more vertex deformation tweaks; unwrapping the donut</title>
<updated>2025-12-25T21:09:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-12-25T21:09:39+00:00</published>
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</content>
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<entry>
<title>screw with operator ordering</title>
<updated>2025-12-18T09:00:14+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-12-18T09:00:14+00:00</published>
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