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<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-04-01T04:52:22+00:00</updated>
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<title>Put ssfd shadow effect behind static branch</title>
<updated>2026-03-27T00:31:47+00:00</updated>
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<title>Try to avoid NaN in dominant direction calculation</title>
<updated>2026-03-25T02:14:44+00:00</updated>
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<title>Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadows</title>
<updated>2026-03-25T01:23:53+00:00</updated>
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<updated>2026-03-24T23:26:28+00:00</updated>
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<published>2026-03-24T23:26:28+00:00</published>
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