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<title>3ner.git/ray_marching_maps.slang, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-18T16:52:18+00:00</updated>
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<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
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<published>2026-01-18T16:52:18+00:00</published>
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<title>add hexagon sdf</title>
<updated>2025-11-03T02:23:43+00:00</updated>
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<published>2025-11-03T02:23:43+00:00</published>
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<title>add hex grid tiling</title>
<updated>2025-11-03T02:10:55+00:00</updated>
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<published>2025-11-03T02:10:55+00:00</published>
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<title>add l2 -&gt; l infinity norm deformation</title>
<updated>2025-11-01T23:25:42+00:00</updated>
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<published>2025-11-01T23:25:42+00:00</published>
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<title>Adjust deform/undeform jacobian determinant factors</title>
<updated>2025-11-01T19:07:18+00:00</updated>
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<name>yum</name>
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<published>2025-11-01T19:07:18+00:00</published>
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<title>begin sketching out "undeform" codepath</title>
<updated>2025-10-31T22:40:20+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-10-31T22:40:20+00:00</published>
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<title>some ray marching</title>
<updated>2025-10-29T04:33:40+00:00</updated>
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<published>2025-10-29T04:33:40+00:00</published>
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