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<title>3ner.git/ray_marching.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-18T16:52:18+00:00</updated>
<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-18T16:52:18+00:00</published>
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<entry>
<title>begin work on marching in vert/domain shaders (NOT WORKING)</title>
<updated>2025-11-05T05:50:42+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-11-05T05:50:42+00:00</published>
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<entry>
<title>domain repetition now offsets correctly for even counts</title>
<updated>2025-11-05T02:03:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-11-05T02:03:09+00:00</published>
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</content>
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<entry>
<title>add ray march instancing (copies) with row offsets</title>
<updated>2025-11-05T01:26:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-11-05T01:26:46+00:00</published>
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instancing uses real evaluated copies of the mesh instead of domain
repetition. useful for hiding artifacts as an alternative to quilez's
corrective term, which generally converges more slowly.
</content>
</entry>
<entry>
<title>fix hexagonal domain repetition; must check 4 neighbors</title>
<updated>2025-11-04T03:10:42+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-11-04T03:10:42+00:00</published>
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<entry>
<title>begin work on corrected hex domain repetition</title>
<updated>2025-11-03T22:36:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-11-03T22:34:46+00:00</published>
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<entry>
<title>fix normals in deformed ray marcher</title>
<updated>2025-11-03T19:57:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-11-03T19:57:59+00:00</published>
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<entry>
<title>Fix `rd` normalization in ray marcher</title>
<updated>2025-11-03T19:50:50+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-11-03T19:50:50+00:00</published>
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</content>
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<entry>
<title>adjust ray marching loop structure</title>
<updated>2025-11-03T03:55:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-11-03T03:55:40+00:00</published>
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<id>urn:sha1:688a9de062980519e6aacc0aa0255d17a4a88324</id>
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</content>
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<entry>
<title>ray marching + vertex deformation perspective fix</title>
<updated>2025-11-03T02:40:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-11-03T02:40:12+00:00</published>
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