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<title>3ner.git/matcap.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-04-10T22:31:32+00:00</updated>
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<title>add matcap albedo clamp toggle</title>
<updated>2026-04-10T22:31:32+00:00</updated>
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<published>2026-04-10T22:30:42+00:00</published>
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<title>Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadows</title>
<updated>2026-03-25T01:23:53+00:00</updated>
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<published>2026-03-25T01:23:53+00:00</published>
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<title>Add emissions, remove impostor code</title>
<updated>2026-02-26T22:21:05+00:00</updated>
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<published>2026-02-26T22:21:05+00:00</published>
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<title>Add second matcap slot</title>
<updated>2026-02-26T03:19:55+00:00</updated>
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<published>2026-02-26T03:19:55+00:00</published>
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<title>Fix matcap compiler bug &amp; reorder UI</title>
<updated>2026-02-26T03:03:14+00:00</updated>
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<published>2026-02-26T03:03:14+00:00</published>
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<title>Plumb matcaps &amp; rim lighting</title>
<updated>2026-02-26T02:55:49+00:00</updated>
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<published>2026-02-26T02:55:49+00:00</published>
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<title>add matcap &amp; rim lighting backend code</title>
<updated>2026-02-26T02:48:24+00:00</updated>
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<email>yum.food.vr@gmail.com</email>
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<published>2026-02-26T02:48:24+00:00</published>
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