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<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-03-16T21:40:45+00:00</updated>
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<updated>2026-03-16T21:40:45+00:00</updated>
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<title>Add emissions, remove impostor code</title>
<updated>2026-02-26T22:21:05+00:00</updated>
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<updated>2026-02-24T09:37:59+00:00</updated>
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<published>2026-02-24T09:37:59+00:00</published>
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<title>Add instancing distance culling, scale deformation</title>
<updated>2026-02-17T00:36:24+00:00</updated>
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<email>yum.food.vr@gmail.com</email>
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* GPU instance distance culling now takes a min/max range
* Fold recovers ops from material, allowing state to persist across
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* Add scale node to vertex deformation framework
* Remove fold presets - dumb LLM idea, unused
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* Fix reflection energy compensation; was using cloth math, which makes
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<title>fornite update</title>
<updated>2025-10-13T04:52:50+00:00</updated>
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<email>yum.food.vr@gmail.com</email>
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<title>add uv scroll, aniso16, and finish tubes</title>
<updated>2025-10-12T22:00:47+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-10-12T22:00:47+00:00</published>
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<title>gay behavior</title>
<updated>2025-10-12T18:14:39+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-10-12T05:08:17+00:00</published>
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