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<title>3ner.git/impostor.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-02-26T22:21:05+00:00</updated>
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<title>Add emissions, remove impostor code</title>
<updated>2026-02-26T22:21:05+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-26T22:21:05+00:00</published>
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<entry>
<title>Add instancing distance culling, scale deformation</title>
<updated>2026-02-17T00:36:24+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-17T00:32:00+00:00</published>
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* GPU instance distance culling now takes a min/max range
* Fold recovers ops from material, allowing state to persist across
  editor restarts
* Add scale node to vertex deformation framework
* Remove fold presets - dumb LLM idea, unused
* Drop more "undeform" code; unused, was for ray marching, which does
  not work well
* Fix reflection energy compensation; was using cloth math, which makes
  things too bright
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<entry>
<title>Impostors: baking script now auto-scales bounds</title>
<updated>2026-01-18T19:48:35+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-18T19:48:35+00:00</published>
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<title>Impostors: code cleanup</title>
<updated>2026-01-18T18:52:10+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-18T18:48:07+00:00</published>
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<entry>
<title>Impostors: combine metallic gloss &amp; depth atlases</title>
<updated>2026-01-18T17:02:07+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-18T17:02:07+00:00</published>
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<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-18T16:52:18+00:00</published>
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<entry>
<title>Impostors: continue work on depth, getting closer</title>
<updated>2026-01-18T01:37:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-18T01:35:13+00:00</published>
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<entry>
<title>Impostors: continue work on depth</title>
<updated>2026-01-17T23:11:56+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-17T22:43:18+00:00</published>
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<entry>
<title>Impostors: fix bounding sphere scale</title>
<updated>2026-01-16T23:35:54+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-16T23:35:54+00:00</published>
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<entry>
<title>Impostors: more cleanup</title>
<updated>2026-01-16T02:30:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-16T02:30:12+00:00</published>
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