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<title>3ner.git/features.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-04-13T02:39:39+00:00</updated>
<entry>
<title>add 2d voronoi noise</title>
<updated>2026-04-13T02:39:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-13T02:39:39+00:00</published>
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<entry>
<title>aperiodic: let user specify colors, add normals</title>
<updated>2026-04-11T01:40:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-11T01:40:47+00:00</published>
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<entry>
<title>aperiodic: finish near verbatim port</title>
<updated>2026-04-11T01:07:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-04-11T01:07:03+00:00</published>
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</content>
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<entry>
<title>add matcap albedo clamp toggle</title>
<updated>2026-04-10T22:31:32+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-04-10T22:30:42+00:00</published>
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<entry>
<title>c31: Start sketching tangent space raymarcher</title>
<updated>2026-04-05T22:41:25+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-04-05T22:41:21+00:00</published>
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<entry>
<title>Add glitter mask &amp; glitter base roughness override</title>
<updated>2026-04-01T23:28:25+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-04-01T23:28:25+00:00</published>
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<entry>
<title>Begin work on triplanar projection feature</title>
<updated>2026-04-01T04:20:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-04-01T04:20:11+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Put maintex burley tiling into optional branch; add optional rotation feature</title>
<updated>2026-03-31T21:51:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-03-31T21:51:18+00:00</published>
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<entry>
<title>Add burley tiling AO; make LUTS gradient editable</title>
<updated>2026-03-31T02:04:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-03-31T02:04:05+00:00</published>
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<id>urn:sha1:ec217afada3913129d6ca038b1bf8539a4adb9c0</id>
<content type='text'>
</content>
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<entry>
<title>Add heightmaps to burley tiling</title>
<updated>2026-03-31T01:43:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-03-31T01:43:30+00:00</published>
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<content type='text'>
Also add --homo flag to gaussianize. This "homogenizes" the input by
removing low frequency energy from the DFT of the image luma.
</content>
</entry>
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