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<title>3ner.git/custom31.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-04-10T22:32:56+00:00</updated>
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<title>bugfix: c31 would break build when disabled</title>
<updated>2026-04-10T22:32:56+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-10T22:32:56+00:00</published>
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<entry>
<title>add rotation to c31 hexagons</title>
<updated>2026-04-09T05:16:35+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-09T05:16:35+00:00</published>
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needs some cleanup but it's pretty efficient, at least
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<entry>
<title>c31: continue work on hex ray marcher</title>
<updated>2026-04-06T07:31:41+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-06T07:31:41+00:00</published>
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<entry>
<title>c31: Start sketching tangent space raymarcher</title>
<updated>2026-04-05T22:41:25+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-05T22:41:21+00:00</published>
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