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<title>3ner.git/Scripts/gaussianize, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-04-01T04:25:46+00:00</updated>
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<title>Make gaussanize sigma match burley paper</title>
<updated>2026-04-01T04:25:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-01T04:25:46+00:00</published>
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<entry>
<title>Begin work on triplanar projection feature</title>
<updated>2026-04-01T04:20:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-04-01T04:20:11+00:00</published>
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<entry>
<title>Add heightmaps to burley tiling</title>
<updated>2026-03-31T01:43:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-03-31T01:43:30+00:00</published>
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Also add --homo flag to gaussianize. This "homogenizes" the input by
removing low frequency energy from the DFT of the image luma.
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<entry>
<title>Add tangent space normal debug view; rename gaussianize.py</title>
<updated>2026-03-30T23:53:14+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-03-30T23:31:49+00:00</published>
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