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<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-03-30T23:53:14+00:00</updated>
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<title>Add tangent space normal debug view; rename gaussianize.py</title>
<updated>2026-03-30T23:53:14+00:00</updated>
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<name>yum</name>
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<published>2026-03-30T23:31:49+00:00</published>
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<title>Finish implementing burley per-channel histogram preserving blending operator</title>
<updated>2026-03-28T21:47:24+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-03-28T21:45:19+00:00</published>
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