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<title>3ner.git/Scripts/Fold/Editor/PointAlignNode.cs, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-07T00:30:28+00:00</updated>
<entry>
<title>Fold: drop NodeGraphProcessor</title>
<updated>2026-01-07T00:30:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-07T00:30:28+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Fold: add more nodes</title>
<updated>2026-01-03T01:32:14+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-03T01:32:05+00:00</published>
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</content>
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<entry>
<title>Fold: implement dynamic branching in shader</title>
<updated>2026-01-03T01:32:14+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-03T00:21:34+00:00</published>
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<content type='text'>
Switch from static branching approach using per-op data and fixed
execution order to dynamic branching approach using dynamic data.
This confers the main benefit of letting us dynamically reorder ops and
duplicate them. It also lets us eliminate some of the plumbing tedium
whenever we want to add new ops.
</content>
</entry>
<entry>
<title>Fold: add Serialize() method to fold nodes</title>
<updated>2026-01-02T23:16:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T23:15:49+00:00</published>
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<id>urn:sha1:55ab58068067b2feca35e27ad18349f3597b1a3d</id>
<content type='text'>
</content>
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<entry>
<title>Fold: Introduce keyframe node</title>
<updated>2026-01-02T01:19:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T01:19:27+00:00</published>
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<content type='text'>
Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
</content>
</entry>
<entry>
<title>Begin work on "Fold," a node UI for manipulating vertex deformations</title>
<updated>2026-01-02T00:56:53+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T00:56:53+00:00</published>
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<id>urn:sha1:d06bf919efd978f018ddcb4e2d5807a7783fcc84</id>
<content type='text'>
The idea is to expose a visual programming environment to speed up &amp;
simplify animating vertex deformation effects.
</content>
</entry>
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