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<title>3ner.git/Scripts/Fold/Editor/FoldWindow.cs, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-13T03:31:54+00:00</updated>
<entry>
<title>Fold: move from visual programming to fluent builder</title>
<updated>2026-01-13T03:31:54+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-13T03:31:54+00:00</published>
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</content>
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<entry>
<title>Fold: big rewrite</title>
<updated>2026-01-07T02:18:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-07T02:18:05+00:00</published>
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</content>
</entry>
<entry>
<title>Fold: fix save/restore logic</title>
<updated>2026-01-07T00:54:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-07T00:54:30+00:00</published>
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</content>
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<entry>
<title>Fold: add undo, fix shift+click</title>
<updated>2026-01-07T00:51:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-07T00:51:03+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Fold: drop NodeGraphProcessor</title>
<updated>2026-01-07T00:30:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-07T00:30:28+00:00</published>
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<entry>
<title>Fold: simplify code</title>
<updated>2026-01-02T11:21:42+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T11:21:42+00:00</published>
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</content>
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<entry>
<title>Fold: add graph persistence</title>
<updated>2026-01-02T11:17:37+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T11:17:37+00:00</published>
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<id>urn:sha1:22273213986052c9464a852c7240b106bc22bebb</id>
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<entry>
<title>Fold: Introduce keyframe node</title>
<updated>2026-01-02T01:19:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T01:19:27+00:00</published>
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<content type='text'>
Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
</content>
</entry>
<entry>
<title>Begin work on "Fold," a node UI for manipulating vertex deformations</title>
<updated>2026-01-02T00:56:53+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T00:56:53+00:00</published>
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<id>urn:sha1:d06bf919efd978f018ddcb4e2d5807a7783fcc84</id>
<content type='text'>
The idea is to expose a visual programming environment to speed up &amp;
simplify animating vertex deformation effects.
</content>
</entry>
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