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<title>3ner.git/Scripts/Fold/Editor/FoldToolbarView.cs, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/3ner.git/atom?h=master</id>
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<updated>2026-01-02T01:19:27+00:00</updated>
<entry>
<title>Fold: Introduce keyframe node</title>
<updated>2026-01-02T01:19:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T01:19:27+00:00</published>
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<content type='text'>
Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
</content>
</entry>
<entry>
<title>Begin work on "Fold," a node UI for manipulating vertex deformations</title>
<updated>2026-01-02T00:56:53+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T00:56:53+00:00</published>
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<id>urn:sha1:d06bf919efd978f018ddcb4e2d5807a7783fcc84</id>
<content type='text'>
The idea is to expose a visual programming environment to speed up &amp;
simplify animating vertex deformation effects.
</content>
</entry>
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