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<title>3ner.git/Scripts/Fold/Editor/FoldEditorWindow.cs, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-02-20T08:49:51+00:00</updated>
<entry>
<title>Fold: move operations into separate file</title>
<updated>2026-02-20T08:49:51+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-20T08:49:51+00:00</published>
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<entry>
<title>Fold: simplify code</title>
<updated>2026-02-20T08:42:58+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-20T07:09:29+00:00</published>
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</content>
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<entry>
<title>Fold: bugfix: seeking immediately updates in ui</title>
<updated>2026-02-18T05:07:42+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T05:07:42+00:00</published>
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<entry>
<title>Fold: ui tweaks</title>
<updated>2026-02-18T05:03:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T05:03:24+00:00</published>
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<entry>
<title>Fold: more animation bugfixes</title>
<updated>2026-02-18T04:47:23+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T04:47:23+00:00</published>
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<entry>
<title>Fold: animation workflow bugfixes</title>
<updated>2026-02-18T04:08:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T04:08:59+00:00</published>
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<entry>
<title>Fold: support animation window</title>
<updated>2026-02-18T03:24:31+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T03:24:26+00:00</published>
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<entry>
<title>Fold: add plane to octahedron code</title>
<updated>2026-02-18T02:52:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-18T02:52:17+00:00</published>
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<entry>
<title>Fold: add translate node</title>
<updated>2026-02-17T00:55:50+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-17T00:55:50+00:00</published>
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<id>urn:sha1:0783345c23701149b807d2063410e329ba1fbed6</id>
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</content>
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<entry>
<title>Add instancing distance culling, scale deformation</title>
<updated>2026-02-17T00:36:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-17T00:32:00+00:00</published>
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<content type='text'>
* GPU instance distance culling now takes a min/max range
* Fold recovers ops from material, allowing state to persist across
  editor restarts
* Add scale node to vertex deformation framework
* Remove fold presets - dumb LLM idea, unused
* Drop more "undeform" code; unused, was for ray marching, which does
  not work well
* Fix reflection energy compensation; was using cloth math, which makes
  things too bright
</content>
</entry>
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