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<title>3ner.git/Scripts/Fold/Editor/BaseFoldNode.cs, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-07T00:30:28+00:00</updated>
<entry>
<title>Fold: drop NodeGraphProcessor</title>
<updated>2026-01-07T00:30:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-07T00:30:28+00:00</published>
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</content>
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<entry>
<title>Fold: add more nodes</title>
<updated>2026-01-03T01:32:14+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-03T01:32:05+00:00</published>
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<entry>
<title>Fold: add Serialize() method to fold nodes</title>
<updated>2026-01-02T23:16:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T23:15:49+00:00</published>
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<entry>
<title>Fold: simplify code</title>
<updated>2026-01-02T23:16:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T11:21:42+00:00</published>
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<entry>
<title>Fold: Introduce keyframe node</title>
<updated>2026-01-02T01:19:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T01:19:27+00:00</published>
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Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
</content>
</entry>
<entry>
<title>Begin work on "Fold," a node UI for manipulating vertex deformations</title>
<updated>2026-01-02T00:56:53+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-02T00:56:53+00:00</published>
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The idea is to expose a visual programming environment to speed up &amp;
simplify animating vertex deformation effects.
</content>
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