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<title>3ner.git/Scripts/DataDecoder.cs, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-01-18T16:52:18+00:00</updated>
<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-18T16:52:18+00:00</published>
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</content>
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<entry>
<title>fix compilation error in non-worlds projects</title>
<updated>2025-11-11T00:26:15+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-11-11T00:26:15+00:00</published>
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</content>
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<entry>
<title>add logical time feature</title>
<updated>2025-10-29T00:19:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-28T23:07:36+00:00</published>
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the idea is that a remote piece of software s.a. TiXL sends in its
logical time every once in a while. udon recovers it, interpolates
and smooths it, and feeds it to the shader. Anything which is periodic
on units of 1.0 "seconds" retains its periodicity under changes to the
rate of passage of time.
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<entry>
<title>add checksum &amp; graycode+triplicate error correction</title>
<updated>2025-10-22T01:04:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-22T01:04:03+00:00</published>
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<id>urn:sha1:906f53826285a713512f199b1c99fd68bc1dbc52</id>
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</content>
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<entry>
<title>support multiple columns</title>
<updated>2025-10-21T02:21:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-21T02:21:20+00:00</published>
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<id>urn:sha1:4e0e5607e24358eeccca89c4b1979f0bc671b710</id>
<content type='text'>
</content>
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<entry>
<title>more work parsing tlvs...</title>
<updated>2025-10-21T02:19:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-21T02:19:20+00:00</published>
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<id>urn:sha1:87fdfafc4fad113f1333fc6a8767971058495607</id>
<content type='text'>
</content>
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<entry>
<title>continue work on decoder, support auto tile size</title>
<updated>2025-10-20T21:52:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-20T21:52:11+00:00</published>
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<id>urn:sha1:434fed1cd6092c7c8cc24bc2cbd95d1d4a425494</id>
<content type='text'>
</content>
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<entry>
<title>simplify decoder; note that you need to use an srgb texture with it</title>
<updated>2025-10-20T20:43:54+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-20T20:43:54+00:00</published>
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<id>urn:sha1:630573cb0b4db15cbe155d674bf2c0f61d0f86b6</id>
<content type='text'>
</content>
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<entry>
<title>begin work on decoder</title>
<updated>2025-10-20T05:30:15+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-20T05:30:15+00:00</published>
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