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<title>3ner.git/Scripts/DataDecoder.asset, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-02-17T00:36:24+00:00</updated>
<entry>
<title>Add instancing distance culling, scale deformation</title>
<updated>2026-02-17T00:36:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-17T00:32:00+00:00</published>
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* GPU instance distance culling now takes a min/max range
* Fold recovers ops from material, allowing state to persist across
  editor restarts
* Add scale node to vertex deformation framework
* Remove fold presets - dumb LLM idea, unused
* Drop more "undeform" code; unused, was for ray marching, which does
  not work well
* Fix reflection energy compensation; was using cloth math, which makes
  things too bright
</content>
</entry>
<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-18T16:52:18+00:00</published>
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<id>urn:sha1:50e451441f628aa3a28241af118700ae12147583</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add logical time feature</title>
<updated>2025-10-29T00:19:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-28T23:07:36+00:00</published>
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<content type='text'>
the idea is that a remote piece of software s.a. TiXL sends in its
logical time every once in a while. udon recovers it, interpolates
and smooths it, and feeds it to the shader. Anything which is periodic
on units of 1.0 "seconds" retains its periodicity under changes to the
rate of passage of time.
</content>
</entry>
<entry>
<title>continue work on decoder, support auto tile size</title>
<updated>2025-10-20T21:52:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-20T21:52:11+00:00</published>
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<id>urn:sha1:434fed1cd6092c7c8cc24bc2cbd95d1d4a425494</id>
<content type='text'>
</content>
</entry>
<entry>
<title>simplify decoder; note that you need to use an srgb texture with it</title>
<updated>2025-10-20T20:43:54+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-20T20:43:54+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>begin work on decoder</title>
<updated>2025-10-20T05:30:15+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-20T05:30:15+00:00</published>
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