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<title>3ner.git/LUTS/dfg_standard.exr, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-03-17T02:35:38+00:00</updated>
<entry>
<title>Begin work on cloth (again)</title>
<updated>2026-03-17T02:35:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-03-17T02:35:38+00:00</published>
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</content>
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<entry>
<title>Add ambient occlusion &amp; normal filtering</title>
<updated>2026-02-24T04:20:31+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-24T04:20:31+00:00</published>
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<entry>
<title>Fix DFG LUT; needed more samples by default</title>
<updated>2026-02-24T01:28:17+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-24T01:23:07+00:00</published>
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<entry>
<title>dfg lut tweaks</title>
<updated>2026-02-24T00:47:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-24T00:47:27+00:00</published>
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</content>
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<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-18T16:52:18+00:00</published>
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<entry>
<title>Add cloth lobe &amp; IBL DFG LUTs</title>
<updated>2025-08-09T02:14:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-08-09T02:14:38+00:00</published>
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- add monte carlo integrator to produce the luts
- fix layer energy integration; should be multiplicative, not additive
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