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<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-02-24T09:37:59+00:00</updated>
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<title>Rewrite SH9 core, more concise</title>
<updated>2026-02-24T09:37:59+00:00</updated>
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<published>2026-02-24T09:37:59+00:00</published>
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<title>Fix DFG LUT; needed more samples by default</title>
<updated>2026-02-24T01:28:17+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-02-24T01:23:07+00:00</published>
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<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-01-18T16:52:18+00:00</published>
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<title>add unlit toggle, adjust IBL</title>
<updated>2025-10-05T02:18:47+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-10-05T02:18:47+00:00</published>
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<title>Add cloth lobe &amp; IBL DFG LUTs</title>
<updated>2025-08-09T02:14:38+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-08-09T02:14:38+00:00</published>
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- add monte carlo integrator to produce the luts
- fix layer energy integration; should be multiplicative, not additive
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