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<title>3ner.git/LUTS/dfg_cloth.exr.meta, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-03-17T02:35:38+00:00</updated>
<entry>
<title>Begin work on cloth (again)</title>
<updated>2026-03-17T02:35:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-03-17T02:35:38+00:00</published>
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</content>
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<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-18T16:52:18+00:00</published>
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</content>
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<entry>
<title>Add parallax heightmapping</title>
<updated>2026-01-11T23:33:44+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-11T23:33:44+00:00</published>
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</content>
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<entry>
<title>begin work on "un-tube" feature</title>
<updated>2025-12-07T03:10:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-12-07T03:09:42+00:00</published>
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<content type='text'>
essentially the inverse of the sheet -&gt; tube transform.
</content>
</entry>
<entry>
<title>Add cloth lobe &amp; IBL DFG LUTs</title>
<updated>2025-08-09T02:14:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-08-09T02:14:38+00:00</published>
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- add monte carlo integrator to produce the luts
- fix layer energy integration; should be multiplicative, not additive
</content>
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