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<title>3ner.git/3ner.shader.meta, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-02-24T04:20:31+00:00</updated>
<entry>
<title>Add ambient occlusion &amp; normal filtering</title>
<updated>2026-02-24T04:20:31+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-24T04:20:31+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Drop cloth for now</title>
<updated>2026-02-24T00:56:44+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-02-24T00:56:44+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Impostors: begin optimization work</title>
<updated>2026-01-18T16:52:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2026-01-18T16:52:18+00:00</published>
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<id>urn:sha1:50e451441f628aa3a28241af118700ae12147583</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add logical time feature</title>
<updated>2025-10-29T00:19:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-10-28T23:07:36+00:00</published>
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<content type='text'>
the idea is that a remote piece of software s.a. TiXL sends in its
logical time every once in a while. udon recovers it, interpolates
and smooths it, and feeds it to the shader. Anything which is periodic
on units of 1.0 "seconds" retains its periodicity under changes to the
rate of passage of time.
</content>
</entry>
<entry>
<title>Add cloth lobe &amp; IBL DFG LUTs</title>
<updated>2025-08-09T02:14:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-08-09T02:14:38+00:00</published>
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<id>urn:sha1:7cdf39f51b47553af89c3de5b86d33ded4b5cdd2</id>
<content type='text'>
- add monte carlo integrator to produce the luts
- fix layer energy integration; should be multiplicative, not additive
</content>
</entry>
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