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<title>3ner.git/3ner.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-03-29T23:10:25+00:00</updated>
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<updated>2026-03-29T23:10:25+00:00</updated>
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<title>Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadows</title>
<updated>2026-03-25T01:23:53+00:00</updated>
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<title>Encapsulate ssfd and letter grid inside pbr.cginc</title>
<updated>2026-03-25T00:23:40+00:00</updated>
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<title>Port ssfd feature from 2ner</title>
<updated>2026-03-24T23:26:28+00:00</updated>
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<updated>2026-03-24T07:16:32+00:00</updated>
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<published>2026-03-24T07:16:32+00:00</published>
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<title>Tweaks - do premultiplied alpha, add a [branch], adjust slider limits</title>
<updated>2026-03-24T06:28:16+00:00</updated>
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<published>2026-03-24T06:28:16+00:00</published>
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<title>Misc</title>
<updated>2026-03-17T01:27:03+00:00</updated>
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<title>Add more debug views</title>
<updated>2026-03-16T22:51:29+00:00</updated>
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<published>2026-03-16T22:51:20+00:00</published>
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<title>Further improve tessellation shadows</title>
<updated>2026-03-16T22:00:36+00:00</updated>
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<published>2026-03-16T22:00:36+00:00</published>
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<title>Fix tessellation shadows, and potential lighting NaNs</title>
<updated>2026-03-16T21:40:45+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-03-16T21:40:45+00:00</published>
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