#ifndef __LTCGI_INC #define __LTCGI_INC #include "features.cginc" #if defined(_LTCGI) struct ltcgi_acc { float3 diffuse; float3 specular; }; #include "Third_Party/at.pimaker.ltcgi/Shaders/LTCGI_structs.cginc" void ltcgi_cb_diffuse(inout ltcgi_acc acc, in ltcgi_output output); void ltcgi_cb_specular(inout ltcgi_acc acc, in ltcgi_output output); #define LTCGI_V2_CUSTOM_INPUT ltcgi_acc #define LTCGI_V2_DIFFUSE_CALLBACK ltcgi_cb_diffuse #define LTCGI_V2_SPECULAR_CALLBACK ltcgi_cb_specular #include "Third_Party/at.pimaker.ltcgi/Shaders/LTCGI.cginc" void ltcgi_cb_diffuse(inout ltcgi_acc acc, in ltcgi_output output) { acc.diffuse += output.intensity * output.color * _LTCGI_DiffuseColor; } void ltcgi_cb_specular(inout ltcgi_acc acc, in ltcgi_output output) { acc.specular += output.intensity * output.color * _LTCGI_SpecularColor; } #endif // _LTCGI #endif // __LTCGI_INC