#ifndef __INTERPOLATORS_INC #define __INTERPOLATORS_INC #include "AutoLight.cginc" struct appdata { float4 vertex : POSITION; float2 uv0 : TEXCOORD0; float2 uv1 : TEXCOORD1; float3 normal : NORMAL; float4 tangent : TANGENT; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { #if defined(_TESSELLATION) float4 tpos : INTERNALTESSPOS; #endif float4 pos : SV_POSITION; float4 uv01 : TEXCOORD0; float3 objPos : TEXCOORD1; float3 worldPos : TEXCOORD2; float3 normal : TEXCOORD3; float3 tangent : TEXCOORD4; float3 binormal : TEXCOORD5; float4 eyeVec : TEXCOORD6; // eyeVec.xyz | fogCoord UNITY_LIGHTING_COORDS(7,8) UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO }; #endif // __INTERPOLATORS_INC