#ifndef __FEATURES_INC #define __FEATURES_INC //ifex _Ambient_Occlusion_Enabled==0 #pragma shader_feature_local _AMBIENT_OCCLUSION //endex //ifex _Wrapped_Lighting_Enabled==0 #pragma shader_feature_local _WRAPPED_LIGHTING //endex //ifex _Min_Brightness_Enabled==0 #pragma shader_feature_local _MIN_BRIGHTNESS //endex //ifex _Outlines_Enabled==0 #pragma shader_feature_local _OUTLINES //endex //ifex _Outline_Mask_Enabled==0 #pragma shader_feature_local _OUTLINE_MASK //endex //ifex _Matcap0_Enabled==0 #pragma shader_feature_local _MATCAP0 #pragma shader_feature_local _MATCAP0_MASK //endex //ifex _Rim_Lighting0_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING0 #pragma shader_feature_local _RIM_LIGHTING0_MASK //endex //ifex _Rim_Lighting1_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING1 #pragma shader_feature_local _RIM_LIGHTING1_MASK //endex //ifex _Vertex_Domain_Warping_Enabled==0 #pragma shader_feature_local _VERTEX_DOMAIN_WARPING //endex #endif // __FEATURES_INC