#ifndef __FEATURES_INC #define __FEATURES_INC //ifex _Ambient_Occlusion_Enabled==0 #pragma shader_feature_local _AMBIENT_OCCLUSION //endex //ifex _Emission_Enabled==0 #pragma shader_feature_local _EMISSION //endex //ifex _Wrapped_Lighting_Enabled==0 #pragma shader_feature_local _WRAPPED_LIGHTING //endex //ifex _Min_Brightness_Enabled==0 #pragma shader_feature_local _MIN_BRIGHTNESS //endex //ifex _Quantize_NoL_Enabled==0 #pragma shader_feature_local _QUANTIZE_NOL //endex //ifex _Quantize_Specular_Enabled==0 #pragma shader_feature_local _QUANTIZE_SPECULAR //endex //ifex _Metallics_Enabled==0 #pragma shader_feature_local _METALLICS //endex //ifex _Outlines_Enabled==0 #pragma shader_feature_local _OUTLINES //endex //ifex _Outline_Mask_Enabled==0 #pragma shader_feature_local _OUTLINE_MASK //endex //ifex _Matcap0_Enabled==0 #pragma shader_feature_local _MATCAP0 #pragma shader_feature_local _MATCAP0_MASK #pragma shader_feature_local _MATCAP0_QUANTIZATION //endex //ifex _Rim_Lighting0_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING0 #pragma shader_feature_local _RIM_LIGHTING0_MASK #pragma shader_feature_local _RIM_LIGHTING0_ANGLE_LIMIT #pragma shader_feature_local _RIM_LIGHTING0_QUANTIZATION //endex //ifex _Rim_Lighting1_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING1 #pragma shader_feature_local _RIM_LIGHTING1_MASK #pragma shader_feature_local _RIM_LIGHTING1_ANGLE_LIMIT #pragma shader_feature_local _RIM_LIGHTING1_QUANTIZATION //endex //ifex _Rim_Lighting2_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING2 #pragma shader_feature_local _RIM_LIGHTING2_MASK #pragma shader_feature_local _RIM_LIGHTING2_ANGLE_LIMIT #pragma shader_feature_local _RIM_LIGHTING2_QUANTIZATION //endex //ifex _Rim_Lighting3_Enabled==0 #pragma shader_feature_local _RIM_LIGHTING3 #pragma shader_feature_local _RIM_LIGHTING3_MASK #pragma shader_feature_local _RIM_LIGHTING3_ANGLE_LIMIT #pragma shader_feature_local _RIM_LIGHTING3_QUANTIZATION //endex //ifex _Vertex_Domain_Warping_Enabled==0 #pragma shader_feature_local _VERTEX_DOMAIN_WARPING //endex //ifex _Eye_Effect_00_Enabled==0 #pragma shader_feature_local _EYE_EFFECT_00 //endex //ifex _SSFD_Enabled==0 #pragma shader_feature_local _SSFD //endex #endif // __FEATURES_INC