## 2ner: a toon shader 2ner is a toon shader for Unity's built in render pipeline. It is my second toon shader, replacing github.com/yum-food/Tooner. It's a ground-up rewrite taking into account some key lessons from last time: 1. Performance perfectionism really is required for realtime graphics 1.1. "You don't pay for what you don't use" must be respected! 2. Tooling is absolutely required to mitigate performance creep, minimize compilation times, and reduce the risk of hitting compiler bugs. 2.1. Yes, I have hit compiler bugs! As with Tooner, it is an all encompassing uber shader. The goal is to expose feature rich abstractions for both avatars and worlds.