From e3a6302979fc0813f6a0cfe2463a30a79929607d Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 2 Jun 2025 23:10:32 -0700 Subject: Begin work on `custom30` world Add vertex colors --- interpolators.cginc | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) (limited to 'interpolators.cginc') diff --git a/interpolators.cginc b/interpolators.cginc index aaca5fb..3a776df 100644 --- a/interpolators.cginc +++ b/interpolators.cginc @@ -4,13 +4,14 @@ #include "AutoLight.cginc" struct appdata { - float4 vertex : POSITION; - float2 uv0 : TEXCOORD0; - float2 uv1 : TEXCOORD1; - float2 uv2 : TEXCOORD2; - float2 uv3 : TEXCOORD3; - float3 normal : NORMAL; - float4 tangent : TANGENT; + float4 vertex : POSITION; + float2 uv0 : TEXCOORD0; + float2 uv1 : TEXCOORD1; + float2 uv2 : TEXCOORD2; + float2 uv3 : TEXCOORD3; + float3 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR; // vertex color UNITY_VERTEX_INPUT_INSTANCE_ID }; @@ -19,7 +20,7 @@ struct v2f { #if defined(_TESSELLATION) float4 tpos : INTERNALTESSPOS; #endif - linear noperspective centroid float4 pos : SV_POSITION; + linear noperspective centroid float4 pos : SV_POSITION; float4 uv01 : TEXCOORD0; float4 uv23 : TEXCOORD1; // just one more uv slot bro please float4 objPos : TEXCOORD2; @@ -28,7 +29,8 @@ struct v2f { float3 tangent : TEXCOORD5; float3 binormal : TEXCOORD6; float4 eyeVec : TEXCOORD7; // eyeVec.xyz | fogCoord - UNITY_LIGHTING_COORDS(8,9) + float4 color : TEXCOORD8; + UNITY_LIGHTING_COORDS(9,10) UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO -- cgit v1.2.3