From 547c6064f6a8ab2749f496ce7ea2856e8cc1bcda Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 18 Feb 2025 16:35:22 -0800 Subject: Add matcaps and rim lighting * Add min brightness * MainTex and BumpMap can be independently tiled * Fix outlines * Remove lightDirTS (unused) * Normalize i.normal in pixel shader * Elide unused AO when locked * Wrap lines at 80 columns --- interpolators.cginc | 1 - 1 file changed, 1 deletion(-) (limited to 'interpolators.cginc') diff --git a/interpolators.cginc b/interpolators.cginc index 1b3abc5..c75b725 100644 --- a/interpolators.cginc +++ b/interpolators.cginc @@ -21,7 +21,6 @@ struct v2f { float3 binormal : TEXCOORD4; float4 eyeVec : TEXCOORD5; // eyeVec.xyz | fogCoord UNITY_LIGHTING_COORDS(6,7) - float3 lightDirTS : TEXCOORD8; UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO -- cgit v1.2.3