From 65ed0c23335b10a266d76257eeb3e7ecfd23cfb5 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 20 Feb 2025 00:07:46 -0800 Subject: Add directionality and quantization to rim lighting --- globals.cginc | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'globals.cginc') diff --git a/globals.cginc b/globals.cginc index 4d357db..14ec4aa 100644 --- a/globals.cginc +++ b/globals.cginc @@ -74,7 +74,15 @@ float _Rim_Lighting0_Brightness; #if defined(_RIM_LIGHTING0_MASK) texture2D _Rim_Lighting0_Mask; #endif +#if defined(_RIM_LIGHTING0_ANGLE_LIMIT) +float2 _Rim_Lighting0_Angle_Limit_Target_Vector; +float _Rim_Lighting0_Angle_Limit_Power; #endif +#if defined(_RIM_LIGHTING0_QUANTIZATION) +float _Rim_Lighting0_Quantization_Steps; +#endif +#endif + #if defined(_RIM_LIGHTING1) uint _Rim_Lighting1_Mode; float _Rim_Lighting1_Center; @@ -84,6 +92,13 @@ float _Rim_Lighting1_Brightness; #if defined(_RIM_LIGHTING1_MASK) texture2D _Rim_Lighting1_Mask; #endif +#if defined(_RIM_LIGHTING1_ANGLE_LIMIT) +float2 _Rim_Lighting1_Angle_Limit_Target_Vector; +float _Rim_Lighting1_Angle_Limit_Power; +#endif +#if defined(_RIM_LIGHTING1_QUANTIZATION) +float _Rim_Lighting1_Quantization_Steps; +#endif #endif #if defined(_VERTEX_DOMAIN_WARPING) -- cgit v1.2.3