From 7db318d2903ad993c618f551c455ec30c131d194 Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 30 Jun 2025 09:25:46 -0700 Subject: Add oklab color clamp & fix light volumes shading --- Scripts/Editor/GenerateMetallicGlossMap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Scripts') diff --git a/Scripts/Editor/GenerateMetallicGlossMap.cs b/Scripts/Editor/GenerateMetallicGlossMap.cs index e3c6297..4e1d4ba 100644 --- a/Scripts/Editor/GenerateMetallicGlossMap.cs +++ b/Scripts/Editor/GenerateMetallicGlossMap.cs @@ -40,7 +40,7 @@ public class GenerateMetallicGlossMap : EditorWindow ? Path.GetDirectoryName(AssetDatabase.GetAssetPath(metallicMap)) : Path.GetDirectoryName(AssetDatabase.GetAssetPath(smoothnessMap)); string filename = metallicMap != null ? metallicMap.name : "black"; - string newPath = Path.Combine(directory, filename + "_metallicgloss.png"); + string newPath = Path.Combine(directory, "metallic_gloss.png"); // Create new texture int width = metallicMap != null ? metallicMap.width : smoothnessMap.width; -- cgit v1.2.3