From 1ed679d59b343e50b20b93eed0d81022520b9e26 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 28 Feb 2025 15:18:28 -0800 Subject: bugfix: metallics now have tint --- filamented.cginc | 1 + 1 file changed, 1 insertion(+) diff --git a/filamented.cginc b/filamented.cginc index fac3fef..ebe17b8 100644 --- a/filamented.cginc +++ b/filamented.cginc @@ -355,6 +355,7 @@ inline half3 UnityGI_prefilteredRadiance(const UnityGIInput data, glossIn.reflUVW = r; #ifdef UNITY_SPECCUBE_BOX_PROJECTION + // we will tweak reflUVW in glossIn directly (as we pass it to Unity_GlossyEnvironment twice for probe0 and pr obe1), so keep original to pass into BoxProjectedCubemapDirection half3 originalReflUVW = glossIn.reflUVW; glossIn.reflUVW = BoxProjectedCubemapDirection(originalReflUVW, data.worldPos, data.probePosition[0], data.boxMin[0], data.boxMax[0]); -- cgit v1.2.3