From a522e7738d75e84cc1ee1491a098421622ef1918 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 11 Apr 2025 19:17:06 -0700 Subject: add rough ability to nudge tessellation heightmap direction --- 2ner.shader | 4 ++++ 1 file changed, 4 insertions(+) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index 1dc1bdc..55d08a4 100644 --- a/2ner.shader +++ b/2ner.shader @@ -545,6 +545,10 @@ Shader "yum_food/2ner" _Tessellation_Heightmap("Heightmap", 2D) = "black" {} _Tessellation_Heightmap_Scale("Scale", Float) = 1 _Tessellation_Heightmap_Offset("Offset", Range(-1, 1)) = 0 + [HideInInspector] m_start_Tessellation_Heightmap_Direction_Control("Direction control", Float) = 0 + [ThryToggle(_TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL)] _Tessellation_Heightmap_Direction_Control_Enabled("Enable", Float) = 0 + _Tessellation_Heightmap_Direction_Control_Vector("Direction (normal/tangent/binormal)", Vector) = (1, 0, 0) + [HideInInspector] m_end_Tessellation_Heightmap_Direction_Control("Direction control", Float) = 0 [HideInInspector] m_end_Tessellation_Heightmap("Heightmap", Float) = 0 [HideInInspector] m_start_Tessellation_Range_Factor("Range-based factor", Float) = 0 [ThryToggle(_TESSELLATION_RANGE_FACTOR)] _Tessellation_Range_Factor_Enabled("Enable", Float) = 0 -- cgit v1.2.3