From 8ba49869f909036002b8f2cb9d07cf2ed6b15c6c Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 13 Jun 2025 18:21:34 -0700 Subject: Add lightmap occlusion term to specular AO --- 2ner.shader | 1 + 1 file changed, 1 insertion(+) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index e812c52..3dffe34 100644 --- a/2ner.shader +++ b/2ner.shader @@ -1948,6 +1948,7 @@ Shader "yum_food/2ner" [HideInInspector] m_FilamentStuff("Filament stuff", Float) = 0 [NonModifiableTextureData]_DFG("DFG", 2D) = "white" {} [ThryWideEnum(Water, 0.02, Skin, 0.028, Eyes, 0.025, Hair, 0.046, Teeth, 0.058, Fabric, 0.05, Stone, 0.045, Plastic, 0.045, Glass, 0.06, Gemstone, 0.07, Diamond, 0.18)]_reflectance("Reflectance", Float) = 0.028 + _ExposureOcclusion("Exposure Occlusion", Float) = 1 [Helpbox]_reflectance_help("Values are documented in the filament whitepaper here https://google.github.io/filament/Filament.html#toc4.8.3.2", Float) = 1 //ifex _Material_Type_Cloth_Enabled==0 [HideInInspector] m_start_Material_Type_Cloth("Cloth", Float) = 0 -- cgit v1.2.3