From 65ed0c23335b10a266d76257eeb3e7ecfd23cfb5 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 20 Feb 2025 00:07:46 -0800 Subject: Add directionality and quantization to rim lighting --- 2ner.shader | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index 6f4d0fd..f4c4db9 100644 --- a/2ner.shader +++ b/2ner.shader @@ -91,6 +91,18 @@ Shader "yum_food/2ner" [ThryToggle(_RIM_LIGHTING0_MASK)]_Rim_Lighting0_Mask_Enabled("Enable", Float) = 0 _Rim_Lighting0_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Rim_Lighting0_Mask("Mask", Float) = 0 + + [HideInInspector] m_start_Rim_Lighting0_Angle_Limit("Angle limit", Float) = 0 + [ThryToggle(_RIM_LIGHTING0_ANGLE_LIMIT)]_Rim_Lighting0_Angle_Limit_Enabled("Enable", Float) = 0 + _Rim_Lighting0_Angle_Limit_Target_Vector("Target vector", Vector) = (0, -1, 0, 0) + _Rim_Lighting0_Angle_Limit_Power("Power", Float) = 1 + [HideInInspector] m_end_Rim_Lighting0_Angle_Limit("Angle limit", Float) = 0 + + [HideInInspector] m_start_Rim_Lighting0_Quantization("Quantization", Float) = 0 + [ThryToggle(_RIM_LIGHTING0_QUANTIZATION)]_Rim_Lighting0_Quantization_Enabled("Enable", Float) = 0 + _Rim_Lighting0_Quantization_Steps("Steps", Float) = 1 + [HideInInspector] m_end_Rim_Lighting0_Quantization("Quantization", Float) = 0 + [HideInInspector] m_end_Rim_Lighting0("Rim lighting", Float) = 0 [HideInInspector] m_start_Rim_Lighting1("Rim lighting 1", Float) = 0 [ThryToggle(_RIM_LIGHTING1)]_Rim_Lighting1_Enabled("Enable", Float) = 0 -- cgit v1.2.3