From 5172e2eb9216b876b5b2719fad64b83e0d3a2a9f Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 30 Jul 2025 20:21:51 -0700 Subject: consolidate XZ displacement normal math --- 2ner.shader | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index 87cab4b..d395abf 100644 --- a/2ner.shader +++ b/2ner.shader @@ -965,8 +965,7 @@ Shader "yum_food/2ner" //ifex _Gradient_Normals_0_Horizontal_Enabled==0 [HideInInspector] m_start_Gradient_Normals_0_Horizontal("Horizontal displacement gradient", Float) = 0 [ThryToggle(_GRADIENT_NORMALS_0_HORIZONTAL)] _Gradient_Normals_0_Horizontal_Enabled("Enable", Float) = 0 - _Gradient_Normals_0_X("(dfx/dx, dfx/dz)", 2D) = "black" {} - _Gradient_Normals_0_Z("(dfz/dx, dfz/dz)", 2D) = "black" {} + _Gradient_Normals_0_Horizontal("(dfx/dx, dfz/dz)", 2D) = "black" {} [HideInInspector] m_end_Gradient_Normals_0_Horizontal("Horizontal displacement gradient", Float) = 0 //endex -- cgit v1.2.3