From 07d204fd6631ae0d0bfec16c8d057cd39c5ab810 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 3 Jun 2025 22:37:12 -0700 Subject: Continue work on fog Fix screen uv calculation --- 2ner.shader | 3 +++ 1 file changed, 3 insertions(+) (limited to '2ner.shader') diff --git a/2ner.shader b/2ner.shader index 439da3b..4f137e7 100644 --- a/2ner.shader +++ b/2ner.shader @@ -824,6 +824,7 @@ Shader "yum_food/2ner" _Raymarched_Fog_Dithering_Noise("Dithering noise", 2D) = "black" {} _Raymarched_Fog_Density_Noise("Density noise", 3D) = "black" {} _Raymarched_Fog_Density_Noise_Scale("Density noise scale", Vector) = (1, 1, 1, 0) + _Raymarched_Fog_Y_Cutoff("Y cutoff", Float) = -1000 [HideInInspector] m_end_Raymarched_Fog("Raymarched fog", Float) = 0 //endex @@ -2173,6 +2174,7 @@ Shader "yum_food/2ner" CGPROGRAM #pragma target 5.0 + #pragma multi_compile_fwdbase #pragma multi_compile_fullshadows #pragma multi_compile_instancing #pragma multi_compile_fog @@ -2330,6 +2332,7 @@ Shader "yum_food/2ner" CGPROGRAM #pragma target 5.0 + #pragma multi_compile_fwdbase #pragma multi_compile_fullshadows #pragma multi_compile_instancing #pragma multi_compile_fog -- cgit v1.2.3