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A toon shader for Unity's BIRP.
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tessellation.cginc
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Begin work on SSAO - very buggy!
yum
2025-06-03
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Begin work on `custom30` world
yum
2025-06-02
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Add vertex colors
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add 2 more uv channels
yum
2025-04-18
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add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
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Fix backface normals, fix depth writing precision issues
yum
2025-04-08
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Overhaul wrapped lighting
yum
2025-03-31
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Now: * k=0 -> lambertian * k=0.5 -> half lambertian * k=1.0 -> flat All three points should be energy conserving, but I haven't done the actual analysis yet.
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Optimize tessellation code - vectorizing and frustrum culling
yum
2025-03-29
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begin audiolinking shatterwave
yum
2025-03-28
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Use 3d textures for vertex domain warping
yum
2025-03-27
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Fix how outlines work with shatterwave & tessellation heightmap
yum
2025-03-26
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Finish adding tessellation; add 4 channels to shatterwave
yum
2025-03-26
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Continue work on tessellation
yum
2025-03-25
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Begin sketching out tessellation feature
yum
2025-03-25