| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add directionality and quantization to rim lighting | yum | 2025-02-20 |
| | | |||
| * | Add vertex domain warping gimmick | yum | 2025-02-19 |
| | | |||
| * | Add a bunch of features | yum | 2025-02-12 |
| | | | | | | | | | | | | | | | | | | | * stereo instancing * outlines * shadows (casting & receiving) * unity fog * blend modes * wrapped lighting (generalized half lambertian) * diffuse & specular have independent knobs Also: * fix bug where shadow caster wouldn't clip in cutout mode. * remove a bunch of unused params * use ifex to minimize size of locked materials (more to be done probably) * improve formatting | ||
| * | Add code | yum | 2025-02-11 |
| Implement basic diffuse and specular BRDF based heavily on silent's filamented shader. | |||
