| Commit message (Collapse) | Author | Age |
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Add vertex colors
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and add a shit ton of features
and add 3 more slots, for a total of 4
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* Add min brightness
* MainTex and BumpMap can be independently tiled
* Fix outlines
* Remove lightDirTS (unused)
* Normalize i.normal in pixel shader
* Elide unused AO when locked
* Wrap lines at 80 columns
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going to remove normal shadowing, it's not worth the complexity
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* stereo instancing
* outlines
* shadows (casting & receiving)
* unity fog
* blend modes
* wrapped lighting (generalized half lambertian)
* diffuse & specular have independent knobs
Also:
* fix bug where shadow caster wouldn't clip in cutout mode.
* remove a bunch of unused params
* use ifex to minimize size of locked materials (more to be done
probably)
* improve formatting
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Implement basic diffuse and specular BRDF based heavily on silent's
filamented shader.
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