| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | Add spherize feature | yum | 2025-03-25 | |
| | | ||||
| * | Begin sketching out tessellation feature | yum | 2025-03-25 | |
| | | ||||
| * | Add shatter wave gimmick | yum | 2025-03-25 | |
| | | ||||
| * | Add letter grid gimmick | yum | 2025-03-25 | |
| | | ||||
| * | Add false color visualizer | yum | 2025-03-20 | |
| | | | | | | | Based on Sotalo's Furality talk - I wanted a way to visualize when my albedo is outside the recommended [0.025, 90]% brightness range. This feature does that. Dark is rendered red, bright is rendered blue. | |||
| * | finish converting decals to static branching with shitty hacks | yum | 2025-03-17 | |
| | | ||||
| * | converting decals to static branching | yum | 2025-03-17 | |
| | | | | | | and add a shit ton of features and add 3 more slots, for a total of 4 | |||
| * | begin sketching out harnack tracer | yum | 2025-03-15 | |
| | | ||||
| * | sketch out faceme feature | yum | 2025-03-08 | |
| | | ||||
| * | Add fallback cubemap feature | yum | 2025-03-07 | |
| | | ||||
| * | add filament cloth brdf | yum | 2025-03-06 | |
| | | ||||
| * | Add basic decal system | yum | 2025-03-06 | |
| | | ||||
| * | add second matcap slot | yum | 2025-02-28 | |
| | | ||||
| * | add basic clearcoat lobe | yum | 2025-02-28 | |
| | | ||||
| * | add brightness control | yum | 2025-02-27 | |
| | | ||||
| * | Add detail maps | yum | 2025-02-27 | |
| | | ||||
| * | Add glitter and more masked stencil channels | yum | 2025-02-26 | |
| | | ||||
| * | Add focal length multiplier | yum | 2025-02-24 | |
| | | ||||
| * | Extra stencil color pass behaves as base pass when disabled and not locked | yum | 2025-02-24 | |
| | | ||||
| * | Add UV domain warping | yum | 2025-02-23 | |
| | | ||||
| * | add ltcgi, alpha multiplier | yum | 2025-02-23 | |
| | | ||||
| * | add ssfd | yum | 2025-02-22 | |
| | | ||||
| * | add eye shader | yum | 2025-02-20 | |
| | | ||||
| * | Add emission, fine-tune quantized specular | yum | 2025-02-20 | |
| | | ||||
| * | Add metallic+gloss map | yum | 2025-02-20 | |
| | | ||||
| * | Add specular quantization | yum | 2025-02-20 | |
| | | ||||
| * | Add matcap quantization | yum | 2025-02-20 | |
| | | ||||
| * | Add ability to quantize NoL | yum | 2025-02-20 | |
| | | | | | Also add 2 more rim lighting slots | |||
| * | Add directionality and quantization to rim lighting | yum | 2025-02-20 | |
| | | ||||
| * | Add vertex domain warping gimmick | yum | 2025-02-19 | |
| | | ||||
| * | Add matcaps and rim lighting | yum | 2025-02-18 | |
| | | | | | | | | | | | * Add min brightness * MainTex and BumpMap can be independently tiled * Fix outlines * Remove lightDirTS (unused) * Normalize i.normal in pixel shader * Elide unused AO when locked * Wrap lines at 80 columns | |||
| * | Remove normal shadowing feature | yum | 2025-02-12 | |
| | | ||||
| * | fix normal bugs, add normal shadowing | yum | 2025-02-12 | |
| | | | | | going to remove normal shadowing, it's not worth the complexity | |||
| * | Add a bunch of features | yum | 2025-02-12 | |
| * stereo instancing * outlines * shadows (casting & receiving) * unity fog * blend modes * wrapped lighting (generalized half lambertian) * diffuse & specular have independent knobs Also: * fix bug where shadow caster wouldn't clip in cutout mode. * remove a bunch of unused params * use ifex to minimize size of locked materials (more to be done probably) * improve formatting | ||||
