| Commit message (Collapse) | Author | Age | |
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| * | ssao now applies to basecolor instead of lighting | yum | 2025-06-23 |
| | | | | | | also add toggle to consider l1 spherical harmonics. off by default for toon look. | ||
| * | add support for bakery normal maps | yum | 2025-06-23 |
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| * | add grayscale lightmap toggle | yum | 2025-06-22 |
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| * | add oklch correction & decal mult mode | yum | 2025-06-22 |
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| * | work on fog & custom30 stuff | yum | 2025-06-20 |
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| * | Touch up shadows | yum | 2025-06-15 |
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| * | Update fog - better physical accuracy | yum | 2025-06-13 |
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| * | More optional passes get discarded when not locked | yum | 2025-06-13 |
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| * | Convert fake origins code to tangent space | yum | 2025-06-07 |
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| * | more work on fog & c30 | yum | 2025-06-05 |
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| * | Add features to fog | yum | 2025-06-04 |
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| * | Add spatiotemporal dithering to fog | yum | 2025-06-03 |
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| * | begin work on fog | yum | 2025-06-03 |
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| * | Begin work on SSAO - very buggy! | yum | 2025-06-03 |
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| * | More c30 work | yum | 2025-06-03 |
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| * | Add depth prepass and more c30 stuff | yum | 2025-06-03 |
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| * | Begin work on `custom30` world | yum | 2025-06-02 |
| | | | | | Add vertex colors | ||
| * | Add vrc light volumes, double decal slots | yum | 2025-05-26 |
| | | | | | Light volumes: https://github.com/REDSIM/VRCLightVolumes | ||
| * | Begin work on unigram letter grid | yum | 2025-05-04 |
| | | | | | | Basic idea is to use a sentencepiece unigram tokenizer to compress text over the wire. GPU decodes tokens with a LUT. | ||
| * | add domain warping to decals | yum | 2025-05-04 |
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| * | add cmyk warping planes gimmick to decals | yum | 2025-04-24 |
| | | | | | | renders the decal 4 times one planes, and applies domain warping to each plane. Requires a 4-channel (RGBA) noise texture. | ||
| * | Add 3d sdf feature | yum | 2025-04-18 |
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| * | add rough ability to nudge tessellation heightmap direction | yum | 2025-04-11 |
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| * | Add static flag to limit fallback cubemap to metallic | yum | 2025-04-08 |
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| * | Add basic audiolink to vertex domain warping | yum | 2025-03-29 |
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| * | add rotation to shatterwave | yum | 2025-03-28 |
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| * | begin audiolinking shatterwave | yum | 2025-03-28 |
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| * | Use 3d textures for vertex domain warping | yum | 2025-03-27 |
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| * | Continue work on tessellation | yum | 2025-03-25 |
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| * | Add spherize feature | yum | 2025-03-25 |
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| * | Begin sketching out tessellation feature | yum | 2025-03-25 |
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| * | Add shatter wave gimmick | yum | 2025-03-25 |
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| * | Add letter grid gimmick | yum | 2025-03-25 |
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| * | Add false color visualizer | yum | 2025-03-20 |
| | | | | | | | Based on Sotalo's Furality talk - I wanted a way to visualize when my albedo is outside the recommended [0.025, 90]% brightness range. This feature does that. Dark is rendered red, bright is rendered blue. | ||
| * | finish converting decals to static branching with shitty hacks | yum | 2025-03-17 |
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| * | converting decals to static branching | yum | 2025-03-17 |
| | | | | | | and add a shit ton of features and add 3 more slots, for a total of 4 | ||
| * | begin sketching out harnack tracer | yum | 2025-03-15 |
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| * | sketch out faceme feature | yum | 2025-03-08 |
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| * | Add fallback cubemap feature | yum | 2025-03-07 |
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| * | add filament cloth brdf | yum | 2025-03-06 |
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| * | Add basic decal system | yum | 2025-03-06 |
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| * | add second matcap slot | yum | 2025-02-28 |
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| * | add basic clearcoat lobe | yum | 2025-02-28 |
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| * | add brightness control | yum | 2025-02-27 |
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| * | Add detail maps | yum | 2025-02-27 |
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| * | Add glitter and more masked stencil channels | yum | 2025-02-26 |
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| * | Add focal length multiplier | yum | 2025-02-24 |
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| * | Extra stencil color pass behaves as base pass when disabled and not locked | yum | 2025-02-24 |
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| * | Add UV domain warping | yum | 2025-02-23 |
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| * | add ltcgi, alpha multiplier | yum | 2025-02-23 |
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