| Commit message (Collapse) | Author | Age |
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also add toggle to consider l1 spherical harmonics. off by default for
toon look.
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Add vertex colors
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Light volumes: https://github.com/REDSIM/VRCLightVolumes
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Basic idea is to use a sentencepiece unigram tokenizer to compress text
over the wire. GPU decodes tokens with a LUT.
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renders the decal 4 times one planes, and applies domain warping to each
plane. Requires a 4-channel (RGBA) noise texture.
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Based on Sotalo's Furality talk - I wanted a way to visualize when my
albedo is outside the recommended [0.025, 90]% brightness range. This
feature does that. Dark is rendered red, bright is rendered blue.
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and add a shit ton of features
and add 3 more slots, for a total of 4
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